The tournament consists of four preliminary rounds that will advance eight players to the single elimination portion of the event. The first two rounds will be run consecutively as players will switch sides and play their opponent again. Players may play in as many of the preliminary rounds as they wish regardless of their win/loss record. Tournament points will be awarded for the result of each game according to the following schedule:
Winner +4, Loser -2
Winner +3, Loser -1
Winner +2, Loser 0
Both players +1
NOTE: If a game ends because one player surrenders prior to end-game or abandons the game altogether, the winner will receive +1 additional tournament point added to his level of victory and the surrendering player will be penalized -1 additional point.
In Round 1, players without AREA ratings will be randomly paired with another player without an AREA rating. Players with AREA ratings will be randomly paired with another player with an AREA rating. In subsequent rounds, pairings will be made randomly between players with identical tournament point totals. After the preliminary rounds have concluded, the eight players with the highest cumulative tournament point totals will advance to the single elimination playoff round. Ties will be broken as follows:
1st - Cumulative Army Morale
2nd - Cumulative Victory Points
3rd - Die Roll
These tiebreakers will also determine seeding for the playoff rounds.
If players cannot agree on sides, they will email the GM with a bid for Army Morale Points to play their preferred side. The player who bids the highest will subtract the winning amount from their side's at-start Army Morale. Bids of 0 are allowed. In the event of a tie, bid again. If after three bids the tie is unbroken, the GM will roll a die in ACTS to randomly determine sides.
Bidding will not be used for rounds 1 and 2. Instead, the GM will assign players their sides for round 1. When the game is finished, players will report the results to the GM, switch sides, and play their opponent again.
All games will be played using the June 2017 version of the Series Rulebook that came with the Tri-Pack. Players should also use the most current versions of the exclusive rules for each game. Click on the buttons below to download the rules.
To resolve rules questions or disputes, players should feel free to email the GM who will rule on disputes except for games in which he is participating. In that case, AGM Mark Miklos will make the ruling. Should those two both be involved in the dispute, AGM Rob McCracken will make the final ruling.
All die rolls will be conducted using the ACTS internet die roller. At the start of each round, the GM will create ACTS logs for each game. If excess dice are accidentally rolled, discard the extra rolls and keep only as many as you need starting with the first results. If too few dice are rolled, simply roll additional dice (keeping the ones already rolled). The only allowable exception to using ACTS is if both players agree to play live via VASSAL. In that case, they should start a log file at the beginning of their game and send the log to the GM when the game is finished.
Any errors identified by an opposing player are resolved by backing up to the point of the error and playing from there (i.e., ignoring any die rolls or moves that occurred after the error). Exception: If there is an error calculating modifiers for a die roll, you do not reroll the dice. Rather, play back tracks to point where the die roll was made and the players recalculate the result using the correct modifiers. Play then continues forward from this point (i.e., subsequent initiatives and combat die rolls are ignored).
If the opposing player has made a subsequent move or game die roll prior to the identification of the error, play is not revised and the error stands.
At the start of each round, players will be notified of the deadline for finishing their games. This deadline will be strictly enforced. Any games that do not conclude on time will be adjudicated. The GM will examine the game state and, in consultation with the assistant GMs, declare a victor. The only exception is if one player is guilty of exceptionally slow play (as shown in the ACTS log time stamp), in which case that game will not be adjudicated and the GM will automatically declare his/her opponent the winner. We all understand that real life intervenes from time to time, so please let your opponent and the GM know as soon as possible if circumstances arise that interfere with your ability to play in a timely fashion. The GM will evaluate each situation on a case-by-case basis and may show more leniency to players affected by circumstances beyond their control. Likewise, if you feel your opponent is playing too slowly without good cause, please inform the GM as soon as possible so that the issue can be addressed and/or taken into account if adjudication is needed. Finally, please note that any player who fails to complete a game after entering the round and does not provide an explanation to the GM will not be allowed to play in future rounds.
The winner of the tournament will receive a BPA plaque. Other placing players will receive Laurels. See the BPA for more details.